Article by: Kyle Kim

Illustration by: Sung Hee Bae

From simple 8-bit games like the original Super Mario series we all know and love to high definition 3D games on handheld devices like the Nintendo 3DS, the gaming community has seen revolutionary changes throughout the past century. Certainly, our community has changed as well. In recent years, a new type of video gaming has been released for the world to see: virtual reality. What used to be an absurd idea in science fiction became reality during the lifespan of our generation.

Virtual reality gaming was first legitimately introduced by Sega (Sega Vr, 1993). In recent years, this has been followed by others such as Project Morpheus, Razer Hydra and Oculus Rift. These were created to give people a different feel to the gaming experience and allow people to fully immerse themselves. But what exactly can virtual reality do? Why is it so special that millions of dollars are being funded into these projects? Virtual reality gaming, although at its early stages, is exactly what the name literally means: a game that allows people to visualize with their own hands and body. Virtual reality uses a pair of goggles with embedded software-enhanced lenses. This device will automatically connect to a main storage and information console wirelessly, creating a convenient experience.

During CES 2015, a convention for different kinds of technology and innovations, a virtual reality console by Razer, among other things, was presented. The Razer console enables people with relatively poor eyesight to adjust the lenses of the device. The visual optics were enhanced significantly as the optics processor was changed to a more efficient one. The price was set to be launched at $199, which is considerably inexpensive compared to other gaming consoles like the Wii U.

With the developments of the virtual reality console, it is evident that this device will grow to be something even greater and closer to creating a different world of entertainment. The device may even one day be able to utilize the neurological capabilities of our brain in order to create a mind based virtual reality instead of a vision-based reality. Virtual reality gaming could branch off into other areas like education and communication devices, creating a better change for the rest of the world.

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